Pong: The Game That Was Never Meant to BePong was the video game industry’s equivalent of the Big Bang. Without it, it’s impossible to know where — or if — things would be today. That makes it all the more remarkable to hear that Pong was never meant to be seen by…
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Simon is an electronic game of memory skill invented by Ralph H. Baer and Howard J. Morrison, with software programming by Lenny Cope, and manufactured and distributed by Milton Bradley. Simon was launched in 1978 at Studio 54 in New York City and was an immediate success, becoming a pop culture symbol of the…[Read more]
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The Intellivision is a video game console released by Mattel in 1979. Development of the console began in 1978, less than a year after the introduction of its main competitor, the Atari 2600. The word intellivision is a portmanteau of “intelligent television”. Over 3 million Intellivision units were sold and a total of 125…[Read more]
One of the funniest memories of my life was playing in intellivision football with my now brother-in-law Ricky. I remember the play…… 9-9-1-2 (remember the number keypad) if he picked a defense where the linebacker played low….. it was unstoppable. It was good for 10 or 15 yards every-time. He could never figure out how I could get a first down…[Read more]
Remember when your local newspaper was THE trusted source for news? The News was dropped on our doorstep. It’s really no different today. People still want their news to come to them but today our trust is not something we should give lightly. The relationship with local publishers and community is based in trust, after all, we’ve been friends for a long time. Where we choose to consume content and share the news has really not changed much. It’s always been someplace close to “me”.
Our goal is to bring people together around their communities yesterday and today. There are plenty of websites that have static individual hometown “pages”, but here at iGrewUpIn.com, this content is more meaningful and interactive. We have added tools through Bloom, that visualize content availability. We use maps, the deep connection of consumers to location and users local identity to retrace their past and connect with the present.